weapon_shotgun
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CShotgun |
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weapon_shotgun
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
Gallery
Viewmodel from the HD Pack.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons