ai_network



ai_network
is a point entity available in all Source games except
Left 4 Dead series.
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CAI_NetworkManager |
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It is a vital entity to all NPC and AI functions that is created every map load. If you were to Kill it in the game, NPCs would freeze up entirely - no speech other than what is handled by choreographed scenes, no animations except for facial animations, no movement. Killing would also render all ai_ console commands unusable. A functional ai_network can be created after removal by creating a save then loading such save.
It is referred to as BigNet by the engine. Valve at one point intended to expand on this entity by making multiple of these work together in maps.









If the game has round restart mechanics this entity may not behave as expected:
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ai_network has no way of resetting itself outside of the standard CBaseEntity/CPointEntity capabilities.