AddOutput
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Note:
Example:
Tip:To easily remember the syntax start by typing


AddOutput
is an input available in all Source 2 games. It lets mappers add outputs to an entity at runtime. Unlike Source 1, this is not able to change keyvalues of an entity.
Syntax:
outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite)

- all five
>
symbols are required even if the fields are left blank - inputname has no default (in Source it defaulted to Use input)
- parameter if blank means the output will use its value if it has one (this is just regular output behavior not an AddOutput thing)
- delay if blank defaults to 0
- max times to fire if blank defaults to -1

ent_fire ent AddOutput OnUser1>target_entity>Kill>>2>-1
ent_fire ent AddOutput OnUser2>target2>FireUser4>>>

>>>>>
and then fill out the blanks which go in the same order as setting up an output in Hammer